cdemi's
12 January 2021 |
.NET #dotNet |
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With .NET 5 released in November, it’s a good time to talk about some of the many improvements in the networking stack. This includes improvements around HTTP, Sockets, networking-related security, and other networking primitives. In this post, I will highlight some of the more impactful and interesting changes in the release.... Read more |
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In this post I provide a primer on the ASP.NET Core data-protection system: what it is, why do we need it, and how it works at a high level... Read more |
DevOps |
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GitHub’s engineering group moved from a monolithic, hero-based on-call rotation to a more balanced on-call culture in order to increase our on-call expertise and improve the experience for our customers.... Read more |
Kubernetes #k8s |
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Red Hat is buying Stackrox, a Kubernetes-native security startup, for an undisclosed sum. The company intends to add it to Red Hat OpenShift but said Stackrox will continue to support existing users of other Kubernetes flavours. Red Hat says it wants to deliver a single, holistic platform so users can build, deploy and securely run... Read more |
Security #InfoSec |
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You don’t know me, but there’s a good chance I know you. That’s because I have complete and total access to the private information in millions of peoples’ Google accounts. Emailed bank statements, medical records in Google Drive, Facebook chat records sent via Gmail, Google Voice voicemails, private pictures in Google Photos. The list goes on. None of them have any idea, and none of them ever will. Perhaps one of them is you.... Read more |
Stealing Your Private YouTube Videos, One Frame at a Time (bugs.xdavidhu.me) |
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Back in December 2019, a few months after I started hacking on Google VRP, I was looking at YouTube. I wanted to find a way to get access to a Private video which I did not own.... Read more |
Artificial Intelligence #AI |
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Learn how to create code-free models that can add a little inspiration to your baked goods.... Read more |
Random |
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Explanation of how the player movement code in Quake gives rise to these three different player movement "bugs", with a quick look at TAS movement mechanics at the end. Big thanks to the Quake Speedrunning Discord for helping me out with getting TASQuake running on my machine, and for clarifying terminology. Here are the original C versions of the acceleration functions: https://github.com/id-Software/Quake/blob/master/WinQuake/sv_user.c#L190... Read more |
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